Tag Archive: Gameplay

Wolfenstein – A Narrative Jubilee with a Serviceable Gameplay

**Intro:** Ah, Wolfenstein. How much respect is automatically generated for a title that stems from the “granddaddy of FPS”? Does the fact that Wolfenstein 3D (1992) often received credit for being a genre-template… Continue reading

Gears of War – “Zen and the Art of the Active Reload”

Gears of War 4 has been a thoroughly enjoyable experience for me and my homies since it released in early October 2016. Having played every single Gears of War title for the various… Continue reading

Titanfall vs. Titanfall 2 Beta, part deux: Minor Changes Yield Large Consequences, but some Fun & Flow are Still There 

   Prereqs: Take a look at a breakdown of the magic behind Titanfall 1 in part 1 before jumping into the meat of part 2 here, as it takes a big picture of… Continue reading

Titanfall 1 vs. Titanfall 2 Beta: Innovative Mechanics in the Military FPS, Part 1

Intro:  When Titanfall 1 dropped, it was the very first reason I decided to purchase my Xbox One. Trailers depicted a military shooter with a focus on movement, agility, and obviously mech combat,… Continue reading