Tag Archive: Review

Staying Neutral in a World of Hate: Analyzing Media Sans Bias – Part 2: Suicide Squad

Err’body Hyped, yet Err’body Beefing Bout Suicide Squad   As a continuation of the focus on sidestepping influence from online voices whilst still personally identifying one’s own opinion, this article will be tackling… Continue reading

Staying Neutral in a World of Hate: Analyzing Media Sans Bias – Part 1: Batman vs. Superman

  Academic titles aren’t exactly barrels of fun, but succinctly stating theses in a single sentence is hardly a walk in the park. Basically, below you’re gonna find part 1 of an article… Continue reading

Ratchet and Clank: a light-hearted, polished lil platformer

  Having missed the boat on Playstation titles of yesteryear like Spyro, Jak and Daxter, Sly Cooper, and of course Ratchet and Clank, I decided to throw down the fairly manageable $40 for… Continue reading

Titanfall vs. Titanfall 2 Beta, part deux: Minor Changes Yield Large Consequences, but some Fun & Flow are Still There 

   Prereqs: Take a look at a breakdown of the magic behind Titanfall 1 in part 1 before jumping into the meat of part 2 here, as it takes a big picture of… Continue reading

Titanfall 1 vs. Titanfall 2 Beta: Innovative Mechanics in the Military FPS, Part 1

Intro:  When Titanfall 1 dropped, it was the very first reason I decided to purchase my Xbox One. Trailers depicted a military shooter with a focus on movement, agility, and obviously mech combat,… Continue reading

Rise of the Tomb Raider – Hot, Hot, Holistically Honed Heat

Intro: Tomb Raider (2013) led me to believe the action-adventure genre was alive and well, and the character or Lara had plenty of life left in her. Rise of the Tomb Raider (2016)… Continue reading

DOOM – Furious, Flow-Focused, Fast FPS

Intro: Is finely-tuned and single-centric gunplay enough to obscure a barren narrative and a minimal gameplay variety? The 2016 DOOM game asks players to evaluate what they want out of an FPS game,… Continue reading

SUPERHOT: Stimulating, Satisfying, and Sizzling

The videogame medium has the ability to satisfy a lot of different appetites. For some, games provide an alluring role-playing experience. For others, a compelling interactive story-driven narrative. For many, the gameplay sits… Continue reading

Firewatch: Fine Narrative Finesse with a Frustrating Fizzle

I finished this game over a weekend in early March, and it was my first foray into the world of narrative-heavy/gameplay-lite “walking simulators”. I must say that while the first half of the game showcased… Continue reading