Category Archive: e-vaughn’s angle

Wolfenstein – A Narrative Jubilee with a Serviceable Gameplay

**Intro:** Ah, Wolfenstein. How much respect is automatically generated for a title that stems from the “granddaddy of FPS”? Does the fact that Wolfenstein 3D (1992) often received credit for being a genre-template… Continue reading

Blade Runner 2049 – Pulpy Sci-Fi Noir that Breathes Life in Every Frame

Ridley Scott’s 1982 Cult Hit Blade Runner is often credited with a great many introductions. It’s often described as the first mainstream cyberpunk aesthetic put to film. The countless films and media it… Continue reading

Atomic Blonde Review – A Chemical Composition that Shines Brighter than the Mix of Its Parts

The Action Landscape in 2017 It’s a great time to be an action movie cinaphile. While the 90s and early 2000s held their respective heads above water, the recent years’ entries have provided… Continue reading

Rick and Morty Simulator: Virtual Rick-ality – A Humor-Infused, Exploration-Heavy, Easily Accessible VR Experience

While my zest for animated comedy has waned over the years, I can’t deny that there’s been a resurgence in quality adult-oriented cartoons as of late. Cartoon Network’s Adult Swim has been a… Continue reading

Virtual Reality & THE THRILL OF THE FIGHT – Fitness, Boxing, and Soreness with the HTC Vive

VR has been skyrocketing into my life in a rapid way in the last 3 months. This marks the FIRST VR focused article we’re writing here at Hopeful Homies, but it’s far from… Continue reading

Authentic Relating Games & Bonding Non-Verbally Through Different Mediums

The more that technology expands into every nook and cranny of human experience, the more the oft-toted notion that our new “methods” for socializing are crippling our humanity. Surely, you’ve met someone who… Continue reading

Why do Sequels Drop Design Mechanics? – Comparing Titanfall 2 vs. Titanfall 1

Right off the bat, I gotta say that Titanfall is one of my most cherished franchised at this moment. For context, I’m up to Gen 4 in Titanfall 1, and Gen 5 on… Continue reading

Field of View in Titanfall 2 – A New View on Console Gaming

Titanfall 2 has been out for over a month and scratching itches I didn’t even know I had. While I haven’t put out my final review of game, I’ve got some background context… Continue reading

Staying Neutral in a World of Hate: Analyzing Media Sans Bias – Part 2: Suicide Squad

Err’body Hyped, yet Err’body Beefing Bout Suicide Squad   As a continuation of the focus on sidestepping influence from online voices whilst still personally identifying one’s own opinion, this article will be tackling… Continue reading

Staying Neutral in a World of Hate: Analyzing Media Sans Bias – Part 1: Batman vs. Superman

  Academic titles aren’t exactly barrels of fun, but succinctly stating theses in a single sentence is hardly a walk in the park. Basically, below you’re gonna find part 1 of an article… Continue reading

Westworld & the Surprising Engagement in the Sci-fi Mystery Genre

Cultural phenomena are often really fun to peep as they crest their wave of popularity. Approaching any medium that’s got the hive buzzing gets me curious.  “Why is seemingly everyone raving about this show?”… Continue reading

Rick and Morty – Comedy and Normalization of Stuttering Protagonists 

I’m only now discovering Rick and Morty and it has so many fascinating elements to discuss, but the first one has to be around the idea that the humor frequently relies on the… Continue reading

Titanfall vs. Titanfall 2 Beta, part deux: Minor Changes Yield Large Consequences, but some Fun & Flow are Still There 

   Prereqs: Take a look at a breakdown of the magic behind Titanfall 1 in part 1 before jumping into the meat of part 2 here, as it takes a big picture of… Continue reading

Rise of the Tomb Raider – Hot, Hot, Holistically Honed Heat

Intro: Tomb Raider (2013) led me to believe the action-adventure genre was alive and well, and the character or Lara had plenty of life left in her. Rise of the Tomb Raider (2016)… Continue reading

DOOM – Furious, Flow-Focused, Fast FPS

Intro: Is finely-tuned and single-centric gunplay enough to obscure a barren narrative and a minimal gameplay variety? The 2016 DOOM game asks players to evaluate what they want out of an FPS game,… Continue reading

SUPERHOT: Stimulating, Satisfying, and Sizzling

The videogame medium has the ability to satisfy a lot of different appetites. For some, games provide an alluring role-playing experience. For others, a compelling interactive story-driven narrative. For many, the gameplay sits… Continue reading

Firewatch: Fine Narrative Finesse with a Frustrating Fizzle

I finished this game over a weekend in early March, and it was my first foray into the world of narrative-heavy/gameplay-lite “walking simulators”. I must say that while the first half of the game showcased… Continue reading

e-vaughn’s Guide to New Year’s Resolutions:

Get a decent NYR under your belt