Tag Archive: games

Movement Mechanics – The First Building Block of Gaming

At their fundamental level, videogames are in many ways simply about movement. We dive into some great examples of movement in our opinions and advocate for our favorite features and mechanics of movements in games.

First Impressions of the Pit People Beta

Pit People brings a heavy dose of humor and hot tracks to its beta and demo experience, with solid learning systems, simple gameplay, and epic narration to back it up and keep players wanting more.

Cooperation & Explosions: How else do you pick a perfect party game?

A first look at Keep Talking and Nobody Explodes any many thoughts about party games and cooperation. Parties + Gaming = Fun! Just don’t forget the cooperation and a dash of explosion.

DOOM – Furious, Flow-Focused, Fast FPS

Intro: Is finely-tuned and single-centric gunplay enough to obscure a barren narrative and a minimal gameplay variety? The 2016 DOOM game asks players to evaluate what they want out of an FPS game,… Continue reading

Get to know Tom: Who am I? Why am I doing this?

Get to know your hopeful homie Tom! Writing, technology, psychology, and hopefulness. If I was doing one of those shitty ice-breakers that forced me to fill out three interests, that’s probably what I’d write. I’d add a fourth cause sometimes I’m a rebel like that, and I have a tendency to try and shake things up…

Welcome, and Stay Hopeful!

Welcome, welcome, welcome to Hopeful Homies! Tom and e-vaughn are just a couple of homies dedicating some solid positivity to analyzing the culture and content within, primarily, videogames.