Tag Archive: Analysis

Wolfenstein – A Narrative Jubilee with a Serviceable Gameplay

**Intro:** Ah, Wolfenstein. How much respect is automatically generated for a title that stems from the “granddaddy of FPS”? Does the fact that Wolfenstein 3D (1992) often received credit for being a genre-template… Continue reading

Atomic Blonde Review – A Chemical Composition that Shines Brighter than the Mix of Its Parts

The Action Landscape in 2017 It’s a great time to be an action movie cinaphile. While the 90s and early 2000s held their respective heads above water, the recent years’ entries have provided… Continue reading

Rick and Morty Simulator: Virtual Rick-ality – A Humor-Infused, Exploration-Heavy, Easily Accessible VR Experience

While my zest for animated comedy has waned over the years, I can’t deny that there’s been a resurgence in quality adult-oriented cartoons as of late. Cartoon Network’s Adult Swim has been a… Continue reading

Why do Sequels Drop Design Mechanics? – Comparing Titanfall 2 vs. Titanfall 1

Right off the bat, I gotta say that Titanfall is one of my most cherished franchised at this moment. For context, I’m up to Gen 4 in Titanfall 1, and Gen 5 on… Continue reading

Staying Neutral in a World of Hate: Analyzing Media Sans Bias – Part 2: Suicide Squad

Err’body Hyped, yet Err’body Beefing Bout Suicide Squad   As a continuation of the focus on sidestepping influence from online voices whilst still personally identifying one’s own opinion, this article will be tackling… Continue reading

Staying Neutral in a World of Hate: Analyzing Media Sans Bias – Part 1: Batman vs. Superman

  Academic titles aren’t exactly barrels of fun, but succinctly stating theses in a single sentence is hardly a walk in the park. Basically, below you’re gonna find part 1 of an article… Continue reading

Homie Bites: Difficulty Modes and Framing Language in Games

Welcome to Homie Bites, homie. It’s the very first iteration of our new, short, bite-sized little advocacies in games. We generally go pretty hard on various gaming analysis in our articles (AKA, they’re… Continue reading

Westworld & the Surprising Engagement in the Sci-fi Mystery Genre

Cultural phenomena are often really fun to peep as they crest their wave of popularity. Approaching any medium that’s got the hive buzzing gets me curious.  “Why is seemingly everyone raving about this show?”… Continue reading

Gears of War – “Zen and the Art of the Active Reload”

Gears of War 4 has been a thoroughly enjoyable experience for me and my homies since it released in early October 2016. Having played every single Gears of War title for the various… Continue reading

First Impressions of the Pit People Beta

Pit People brings a heavy dose of humor and hot tracks to its beta and demo experience, with solid learning systems, simple gameplay, and epic narration to back it up and keep players wanting more.

Titanfall vs. Titanfall 2 Beta, part deux: Minor Changes Yield Large Consequences, but some Fun & Flow are Still There 

   Prereqs: Take a look at a breakdown of the magic behind Titanfall 1 in part 1 before jumping into the meat of part 2 here, as it takes a big picture of… Continue reading

Titanfall 1 vs. Titanfall 2 Beta: Innovative Mechanics in the Military FPS, Part 1

Intro:  When Titanfall 1 dropped, it was the very first reason I decided to purchase my Xbox One. Trailers depicted a military shooter with a focus on movement, agility, and obviously mech combat,… Continue reading