Tag Archive: Videogames

Authentic Relating Games & Bonding Non-Verbally Through Different Mediums

The more that technology expands into every nook and cranny of human experience, the more the oft-toted notion that our new “methods” for socializing are crippling our humanity. Surely, you’ve met someone who… Continue reading

Movement Mechanics – The First Building Block of Gaming

At their fundamental level, videogames are in many ways simply about movement. We dive into some great examples of movement in our opinions and advocate for our favorite features and mechanics of movements in games.

Field of View in Titanfall 2 – A New View on Console Gaming

Titanfall 2 has been out for over a month and scratching itches I didn’t even know I had. While I haven’t put out my final review of game, I’ve got some background context… Continue reading

First Impressions of the Pit People Beta

Pit People brings a heavy dose of humor and hot tracks to its beta and demo experience, with solid learning systems, simple gameplay, and epic narration to back it up and keep players wanting more.

Ratchet and Clank: a light-hearted, polished lil platformer

  Having missed the boat on Playstation titles of yesteryear like Spyro, Jak and Daxter, Sly Cooper, and of course Ratchet and Clank, I decided to throw down the fairly manageable $40 for… Continue reading

Titanfall 1 vs. Titanfall 2 Beta: Innovative Mechanics in the Military FPS, Part 1

Intro:  When Titanfall 1 dropped, it was the very first reason I decided to purchase my Xbox One. Trailers depicted a military shooter with a focus on movement, agility, and obviously mech combat,… Continue reading

DOOM – Furious, Flow-Focused, Fast FPS

Intro: Is finely-tuned and single-centric gunplay enough to obscure a barren narrative and a minimal gameplay variety? The 2016 DOOM game asks players to evaluate what they want out of an FPS game,… Continue reading