Tag Archive: Movement Mechanics

Why do Sequels Drop Design Mechanics? – Comparing Titanfall 2 vs. Titanfall 1

Right off the bat, I gotta say that Titanfall is one of my most cherished franchised at this moment. For context, I’m up to Gen 4 in Titanfall 1, and Gen 5 on… Continue reading

Movement Mechanics – The First Building Block of Gaming

At their fundamental level, videogames are in many ways simply about movement. We dive into some great examples of movement in our opinions and advocate for our favorite features and mechanics of movements in games.

Field of View in Titanfall 2 – A New View on Console Gaming

Titanfall 2 has been out for over a month and scratching itches I didn’t even know I had. While I haven’t put out my final review of game, I’ve got some background context… Continue reading

Ratchet and Clank: a light-hearted, polished lil platformer

  Having missed the boat on Playstation titles of yesteryear like Spyro, Jak and Daxter, Sly Cooper, and of course Ratchet and Clank, I decided to throw down the fairly manageable $40 for… Continue reading