Right off the bat, I gotta say that Titanfall is one of my most cherished franchised at this moment. For context, I’m up to Gen 4 in Titanfall 1, and Gen 5 on… Continue reading →
At their fundamental level, videogames are in many ways simply about movement. We dive into some great examples of movement in our opinions and advocate for our favorite features and mechanics of movements in games.
Prereqs: Take a look at a breakdown of the magic behind Titanfall 1 in part 1 before jumping into the meat of part 2 here, as it takes a big picture of… Continue reading →
Intro: When Titanfall 1 dropped, it was the very first reason I decided to purchase my Xbox One. Trailers depicted a military shooter with a focus on movement, agility, and obviously mech combat,… Continue reading →