The more that technology expands into every nook and cranny of human experience, the more the oft-toted notion that our new “methods” for socializing are crippling our humanity. Surely, you’ve met someone who… Continue reading
Right off the bat, I gotta say that Titanfall is one of my most cherished franchised at this moment. For context, I’m up to Gen 4 in Titanfall 1, and Gen 5 on… Continue reading
Titanfall 2 has been out for over a month and scratching itches I didn’t even know I had. While I haven’t put out my final review of game, I’ve got some background context… Continue reading
Welcome to Homie Bites, homie. It’s the very first iteration of our new, short, bite-sized little advocacies in games. We generally go pretty hard on various gaming analysis in our articles (AKA, they’re… Continue reading
Gears of War 4 has been a thoroughly enjoyable experience for me and my homies since it released in early October 2016. Having played every single Gears of War title for the various… Continue reading
Pit People brings a heavy dose of humor and hot tracks to its beta and demo experience, with solid learning systems, simple gameplay, and epic narration to back it up and keep players wanting more.
Having missed the boat on Playstation titles of yesteryear like Spyro, Jak and Daxter, Sly Cooper, and of course Ratchet and Clank, I decided to throw down the fairly manageable $40 for… Continue reading
Intro: When Titanfall 1 dropped, it was the very first reason I decided to purchase my Xbox One. Trailers depicted a military shooter with a focus on movement, agility, and obviously mech combat,… Continue reading
evaughn and Tom had the opportunity to witness the spectacle that is The International, DOTA2’s massive esports tournament in Seattle, WA. Our hopeful take on esports and the tournament scene.
Intro: Tomb Raider (2013) led me to believe the action-adventure genre was alive and well, and the character or Lara had plenty of life left in her. Rise of the Tomb Raider (2016)… Continue reading
I finished this game over a weekend in early March, and it was my first foray into the world of narrative-heavy/gameplay-lite “walking simulators”. I must say that while the first half of the game showcased… Continue reading