Category Archive: Video Games

FIFA: The Journey

FIFA: The Journey. A welcome innovation that brings engaging and well-developed story lines and emotion to the explosively popular annual soccer or football offering from EA.

Wolfenstein – A Narrative Jubilee with a Serviceable Gameplay

**Intro:** Ah, Wolfenstein. How much respect is automatically generated for a title that stems from the “granddaddy of FPS”? Does the fact that Wolfenstein 3D (1992) often received credit for being a genre-template… Continue reading

Rick and Morty Simulator: Virtual Rick-ality – A Humor-Infused, Exploration-Heavy, Easily Accessible VR Experience

While my zest for animated comedy has waned over the years, I can’t deny that there’s been a resurgence in quality adult-oriented cartoons as of late. Cartoon Network’s Adult Swim has been a… Continue reading

Virtual Reality & THE THRILL OF THE FIGHT – Fitness, Boxing, and Soreness with the HTC Vive

VR has been skyrocketing into my life in a rapid way in the last 3 months. This marks the FIRST VR focused article we’re writing here at Hopeful Homies, but it’s far from… Continue reading

Authentic Relating Games & Bonding Non-Verbally Through Different Mediums

The more that technology expands into every nook and cranny of human experience, the more the oft-toted notion that our new “methods” for socializing are crippling our humanity. Surely, you’ve met someone who… Continue reading

Why do Sequels Drop Design Mechanics? – Comparing Titanfall 2 vs. Titanfall 1

Right off the bat, I gotta say that Titanfall is one of my most cherished franchised at this moment. For context, I’m up to Gen 4 in Titanfall 1, and Gen 5 on… Continue reading

Movement Mechanics – The First Building Block of Gaming

At their fundamental level, videogames are in many ways simply about movement. We dive into some great examples of movement in our opinions and advocate for our favorite features and mechanics of movements in games.

Field of View in Titanfall 2 – A New View on Console Gaming

Titanfall 2 has been out for over a month and scratching itches I didn’t even know I had. While I haven’t put out my final review of game, I’ve got some background context… Continue reading

Homie Bites: Difficulty Modes and Framing Language in Games

Welcome to Homie Bites, homie. It’s the very first iteration of our new, short, bite-sized little advocacies in games. We generally go pretty hard on various gaming analysis in our articles (AKA, they’re… Continue reading

Gears of War – “Zen and the Art of the Active Reload”

Gears of War 4 has been a thoroughly enjoyable experience for me and my homies since it released in early October 2016. Having played every single Gears of War title for the various… Continue reading

First Impressions of the Pit People Beta

Pit People brings a heavy dose of humor and hot tracks to its beta and demo experience, with solid learning systems, simple gameplay, and epic narration to back it up and keep players wanting more.

Ratchet and Clank: a light-hearted, polished lil platformer

  Having missed the boat on Playstation titles of yesteryear like Spyro, Jak and Daxter, Sly Cooper, and of course Ratchet and Clank, I decided to throw down the fairly manageable $40 for… Continue reading

Titanfall 1 vs. Titanfall 2 Beta: Innovative Mechanics in the Military FPS, Part 1

Intro:  When Titanfall 1 dropped, it was the very first reason I decided to purchase my Xbox One. Trailers depicted a military shooter with a focus on movement, agility, and obviously mech combat,… Continue reading

DOTA2 – The International 6– Key Arena – 8-11-16

evaughn and Tom had the opportunity to witness the spectacle that is The International, DOTA2’s massive esports tournament in Seattle, WA. Our hopeful take on esports and the tournament scene.

Rise of the Tomb Raider – Hot, Hot, Holistically Honed Heat

Intro: Tomb Raider (2013) led me to believe the action-adventure genre was alive and well, and the character or Lara had plenty of life left in her. Rise of the Tomb Raider (2016)… Continue reading

Cooperation & Explosions: How else do you pick a perfect party game?

A first look at Keep Talking and Nobody Explodes any many thoughts about party games and cooperation. Parties + Gaming = Fun! Just don’t forget the cooperation and a dash of explosion.

DOOM – Furious, Flow-Focused, Fast FPS

Intro: Is finely-tuned and single-centric gunplay enough to obscure a barren narrative and a minimal gameplay variety? The 2016 DOOM game asks players to evaluate what they want out of an FPS game,… Continue reading

SUPERHOT: Stimulating, Satisfying, and Sizzling

The videogame medium has the ability to satisfy a lot of different appetites. For some, games provide an alluring role-playing experience. For others, a compelling interactive story-driven narrative. For many, the gameplay sits… Continue reading

Firewatch: Fine Narrative Finesse with a Frustrating Fizzle

I finished this game over a weekend in early March, and it was my first foray into the world of narrative-heavy/gameplay-lite “walking simulators”. I must say that while the first half of the game showcased… Continue reading